
“We discussed whether this will appeal to the current market and brainstormed new ideas.” was born at a meeting where I presented my desire to create a bigger hero who runs around in a setting with beautiful graphics,” Tezuka said in a 2015 Nintendo video promoting Super Mario Maker. featured small characters on a single, dark screen, Mario’s next adventure was much more ambitious. and pushed them forward in unprecedented ways. took the ideas found in the 1983 arcade game Mario Bros.

Revolutionary from its conceptualization, Super Mario Bros. That justification came in the form of Super Mario Bros., a game developed by a team led by Shigeru Miyamoto and Takashi Tezuka. Thanks to some bold risks by the business side of Nintendo, the NES was set to be sold in North America in 1985, but it still needed killer software to make sure it was the hit that could justify those risks. To overcome this, Nintendo rebranded its video game console as an “entertainment system,” and the NES was born. When the company tried to release it in the U.S., toy stores (the primary sellers of video games at the time) had all but written off the medium as a fad that had ended, and were resistant to stocking games. Negotiations with Atari to help bring the Famicom to the United States as the “Nintendo Enhanced Video System” fell apart as Atari took a massive financial hit in the crash, and Nintendo was forced to attempt the jump to the West alone. That’s not to say that Nintendo was unaffected by the crash. With the console releasing in Japan at the start of the North American crash, Nintendo was able to navigate through the storm that took down so many of its competitors. Despite this downturn in the industry, Nintendo was able to survive while many of its competitors faltered thanks to the success of its 1983 game console, the Famicom.

Industry-wide sales dropped as low as $100 million in 1985 (down from over $3 billion just three years before), sending many developers and publishers to their demise. Turmoil permeated gaming as the North American industry crashed in 1983.

In the early 1980s, the video game industry’s push into the home-console market was at a pivotal stage.
