
Scouting should start early and be a continuous activity throughout the game, unless fixed player starting locations are selected for game play the location of the player's enemy/enemies is unknown and should be learned as quickly as possible.

There are several units designed for this purpose both for land, sea and air and they should be used frequently for this purpose. Learning about the enemy's resources and plans is crucial in regard to directing the player's own actions. There are two basic reasons for this: radar jamming makes the enemy unable to target the opposing player's forces and normal mobile radar units make the player's units able to automatically (with a targeting facility) strike at hostile targets spotted on radar.Įvery one of the items listed will solely make the attack more effective and should all be combined to make the attack as effective as possible. The group should also consist of not only attack-units radar jamming units and radar units should also be among the group. The attack should consist of various effective units, if the enemy is known to have large air forces the player should utilize his own air force as escort to shoot down enemy aircraft and the units should have some mobile anti aircraft units grouped together with them. The attack should not be initiated before all units are in place, that is: lined up right outside where the outer radar perimeter and defense systems are believed to have range. from top and rear instead of a frontal assault. Tactics Control, guide and structure your attack waves Ī proper mid-game or post mid-game attack with any force should never be single directional and especially not attack in the most obvious direction.Ī proper attack should come from the least expected directions simultaneously, e.g.

